Breakout

Location ??
Reward ??
Connected quest Memory lane

Breakout is a Quest in Seven: The Days Long Gone. 

After discovering that Savaash is being held at the Repositorum, the Technomagi headquarters in Peh, Teriel sets off on a mission to infiltrate and rescue the Letargia agent from his captives so that his mission can be completed.

 

Important NPCs

  • ??
  • ??

 

Objectives

  1. ??
  2. ??

 

Walkthrough

Reach and infiltrate the Repositorum. Note: The Technomagi headquarters is an imposing structure, bristling with heavily-armored Technomagi. Keeping out of sight and keeping off the ground is your best bet for infiltrating the building.

Once you're inside, talk to Artanak about the possible places where Savaash may be held.

Infiltrate the Inner Sanctum by reaching the air duct above it.

Watch a cinematic cutscene of Dragun's argument with the Technomagi leader on Peh: Stan-ton Orad. 

Progress through the air ducts to Savaash's cell.

Note: When you find Savaash, he is in a coma and hooked up to a strange-looking device. Artanak explains that this device is used to access memories as a form of deep interrogation. A similar process was used in ancient times to extract information from suspects.

When you reach Savaash's cell, Drop down to enter it. Artanak will confirm that this is the man you're looking for: Savaash.

Use sense mode to uncover and interact with the clues: 

  • Monitors
  • Savaash's bed
  •  The control terminal

( When you interact with the control terminal, Artanak surmises that the only way to get the information is to use the same machine that Savaash is connected to. At this point, you can then interact with a vacant bed next to Savaash.)

Artanak informs you that disconnecting Savaash when the memory extraction process is in progress could render him brain dead, or kill him. The only option left, therefore, is for you to hook yourself up to the device and enter Savaash's memories. Maybe then you can find out what he discovered on the island that led to his capture.

 

Tips & Tricks

  • ??

 

 

Quests
A feather in your cap  ♦  A great honour  ♦  A monolithic mission  ♦  A prickly maneater  ♦  A Wanted Man  ♦  All aflutter  ♦  Ancient monolith  ♦  Arrival  ♦  Arrival at Peh  ♦  Auryte Collector  ♦  Belly of the Beast  ♦  Blind Bessy  ♦  Burden of leadership  ♦  Butch's day off  ♦  Cinder man  ♦  Cirrhoshide  ♦  Contract allocation machine  ♦  Cures abound  ♦  Deep in the mire  ♦  Double cross marks the spot  ♦  Down the Rabbit Hole  ♦  DYI  ♦  Exorcism for beginners  ♦  Fisticuffs  ♦  Fistlewick and scotch  ♦  For whom the disc tells  ♦  Forged in the crucible  ♦  Gold rush  ♦  Graveyard of giants and men  ♦  Heart of madness  ♦  Hide and seek  ♦  Hunting the treasure  ♦  In the land of the desperate  ♦  Judge, jury and executioner  ♦  Keep it secret, keep it safe  ♦  Knowledge is power  ♦  Kontaktu Brak  ♦  Lady's plus one  ♦  Lewmer Visa  ♦  Light of the firefly  ♦  Lost Contact  ♦  Master brewer  ♦  Master crafter  ♦  MDD  ♦  Memory Lane  ♦  Now who's the crazy one  ♦  On the rampage  ♦  Petals and promises  ♦  Poor sister of mine  ♦  Possession with intent  ♦  Power underwhelming  ♦  Pulling Strings  ♦  Sanctuary  ♦  Scouting Pods Recovery  ♦  Silas Request  ♦  Stand on ceremony  ♦  Taken  ♦  The Birdcage  ♦  The Huntress and the Hunted  ♦  The Job  ♦  The lost disciple  ♦  The only way out  ♦  The path to enlightenment  ♦  The saboteur  ♦  The Sozzled Mosquito  ♦  The Vault  ♦  Tick Tock Toff  ♦  Tools of the Trade  ♦  Tools of Trade  ♦  Valuable experience  ♦  Veil of darkness  ♦  Very old friends  ♦  What a pair  ♦  Where the wilder things are  ♦  You scratch my back....

 




Tired of anon posting? Register!
Load more
⇈ ⇈